Apr 9, 2015

CG Master Class

I'm super excited to be teaching for the first time at CG Masters Academy starting in May.  If you or someone you know would like to take a quick online class with tons of professional tips, this is a great venue.

May 11, 2014

Legends of Oz: Dorothy's Return Color Keys

I painted color keys for most of the film.  These were painted over rough black/white model screenshots.  Vis Dev paintings from the rest of the art team were a big help in establishing key/mood for each sequence.  The goal of these images are to describe lighting direction and the combination of local color with that light applied to each shot.

Legends of Oz: Dorothy's Return Visual Development

From 2009-2012 I had the great fortune of creating Vis Dev for this film, along with talented team of artists.  May 9 the film was finally released in theaters.  I am excited to show my work.

Apr 12, 2014

South Park: The Stick of Truth

This game is now released and I am excited to show my concept art created from the development process.  I created many more areas, but cannot show them here because they didn't make it into the game.  I welcome any comments.

Feb 9, 2014

Concept Illustration: Character Clash

Vis Dev class painting demo.  I used the setting of Skyrim to stage a scene of a Player Character versus an enemy. Topics of composition, lighting and digital painting process are also covered in this assignment.

Jan 27, 2014

Tuskarr Culture Kit

Within the World of Warcraft zone of Northrend live the Tuskarr.  This is some development of an alternative culture kit for these creatures.
Village exterior
Tent Interior
Below are thumbnail drawings; explorations of various props and set pieces used in these scenes

Oct 23, 2013

Stylized Lunar Base

I demonstrated my process of tonal and color painting for my Advanced Drawing class. Their assignment is to create a lunar base in the style of the animated short Burning Safari, from Studio Gobelins.

Oct 3, 2013

LCAD demo: Castle Interior

The second assignment for my Advanced Drawing class is a design of a Castle or Dungeon Interior.  I used a recent drawing as a base for my demo.  I made it more ancient/mystical and weathered.  This is a layout of an exploration space for game play similar to the Uncharted series.

Sep 15, 2013

Urban Environment LCAD class demo

This is done for my Advanced Drawing for Game class at Laguna College of Art + Design.  Assignments mostly include environments, but also Prop Design, Call out drawings and some characters.  The first assignment was to design a present day urban environment.  I demonstrated my process of research, thumbnail drawing, lighting and digital painting.  The theme is loosely based on The Last of Us.

Jul 8, 2013

Kazone Art Academy class demo: Fantasy setting

This is done for my Visual Development for Animation class at Kazone Art Academy.  I demonstrated my process of research, thumbnail drawing and digital painting.  I studied Gothic cathedrals and fantasy castles.  The subject of this scene is based on Minas Tirith, in LOTR.

Apr 11, 2013

Environment Design at Kazone Art Academy

Castle Interior Final
Castle Interior Thumbnails
Castle Callout color

Mar 18, 2013

Environment Design at Kazone Art Academy

The Beast's Castle v.2b Callout
The Beast's Castle v. 2a Callout
Composition & Lighting studies
Composition & Lighting studies
These were done for a class with Charles Lee, a great film and game designer, at the Kazone Art Academy.  Based on the original fairy tale, Beauty and the Beast, I am exploring fantasy settings in traditional media.

Jan 12, 2013

personal work