Jul 21, 2017
Jul 16, 2016
Jul 15, 2016
Sep 6, 2015
Another Environment sketch which evolved into a moody tonal painting. The goal here wasn't as much about technical correctness as it was about developing the character of a setting to reflect the personality of the inhabitant. Loosely based on The Princess & The Frog, I imagined this place as the circus big top home of a traveling Voodoo trickster.
|Works in progress: Thumbnail drawing, lighting block out, rough tonal|
Aug 24, 2015
Jan 24, 2015
I had the opportunity to paint some backdrops for the bio pic about the late Kurt Cobain. This was a loose, painterly style, to mimic oil paint. Lots of fun working on a film again! Thanks to Ken Duncan for the Art Direction.
Jan 1, 2015
May 11, 2014
I painted color keys for most of the film. These were painted over rough black/white model screenshots. Vis Dev paintings from the rest of the art team were a big help in establishing key/mood for each sequence. The goal of these images are to describe lighting direction and the combination of local color with that light applied to each shot.
Apr 12, 2014
Feb 9, 2014
Vis Dev class painting demo. I used the setting of Skyrim to stage a scene of a Player Character versus an enemy. Topics of composition, lighting and digital painting process are also covered in this assignment.
Jan 27, 2014
Oct 3, 2013
The second assignment for my Advanced Drawing class is a design of a Castle or Dungeon Interior. I used a recent drawing as a base for my demo. I made it more ancient/mystical and weathered. This is a layout of an exploration space for game play similar to the Uncharted series.
Sep 15, 2013
This is done for my Advanced Drawing for Game class at Laguna College of Art + Design. Assignments mostly include environments, but also Prop Design, Call out drawings and some characters. The first assignment was to design a present day urban environment. I demonstrated my process of research, thumbnail drawing, lighting and digital painting. The theme is loosely based on The Last of Us.