Jul 21, 2017

Temple Run: Treasure Hunters [Redemption Games]

Concept art from the match-3 mobile game set in the Temple Run universe

Loading screen paintovers for the early levels

Temple Run: Treasure Hunters [Redemption Games]

More concept art from the match-3 mobile game set in the Temple Run universe. These are a more traditional perspective for a mobile game UI map.

Jul 16, 2016

Ghostbusters (2016) game [Fireforge Games, Activision]

Concept art from the couch co-op game available on XBox One, PS4 and PC

Jul 15, 2016

Fireforge Games

Concept art from unpublished projects at Fireforge Games

Sep 6, 2015

CG Masters Class Demo

Another Environment sketch which evolved into a moody tonal painting.  The goal here wasn't as much about technical correctness as it was about developing the character of a setting to reflect the personality of the inhabitant.  Loosely based on The Princess & The Frog, I imagined this place as the circus big top home of a traveling Voodoo trickster.
Works in progress: Thumbnail drawing, lighting block out, rough tonal

Aug 24, 2015

CG Masters Class Demo

Here is a thumbnail drawing and tonal painting I did for my CG Masters Class: Environment Sketching for Production.  What began as a retelling of Beauty & The Beast became more of Disney's Haunted Mansion.  More to come!

Jan 1, 2015


Some fun location and character designs based on the MMO

May 11, 2014

Legends of Oz: Dorothy's Return Visual Development

From 2009-2012 I had the great fortune of creating Vis Dev for this film.  Now available on Blu-Ray

Apr 12, 2014

South Park: The Stick of Truth (Obsidian Ent., Ubiso

Concept art for the AAA title available on XBox 360, PS4 & PC

Feb 9, 2014

Concept Illustration: Character Clash

Vis Dev class painting demo.  I used the setting of Skyrim to stage a scene of a Player Character versus an enemy. Topics of composition, lighting and digital painting process are also covered in this assignment.

Jan 27, 2014

Tuskarr village

Within the World of Warcraft zone of Northrend live the Tuskarr

Oct 3, 2013

LCAD demo: Castle Interior

The second assignment for my Advanced Drawing class is a design of a Castle or Dungeon Interior.  I used a recent drawing as a base for my demo.  I made it more ancient/mystical and weathered.  This is a layout of an exploration space for game play similar to the Uncharted series.

Sep 15, 2013

Urban Environment LCAD class demo

This is done for my Advanced Drawing for Game class at Laguna College of Art + Design.  Assignments mostly include environments, but also Prop Design, Call out drawings and some characters.  The first assignment was to design a present day urban environment.  I demonstrated my process of research, thumbnail drawing, lighting and digital painting.  The theme is loosely based on The Last of Us.

Jul 8, 2013

Kazone Art Academy class demo: Fantasy setting

This is done for my Visual Development for Animation class at Kazone Art Academy.  I demonstrated my process of research, thumbnail drawing and digital painting.  I studied Gothic cathedrals and fantasy castles.  The subject of this scene is based on Minas Tirith, in LOTR.

Apr 11, 2013

Environment Design at Kazone Art Academy

Castle Interior Final
Composition & Lighting studies
Composition & Lighting studies
Castle Callout color
These were done for a class with Charles Lee at the Kazone Art Academy.  Based on the original fairy tale Beauty and the Beast.  Done in traditional media.